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Sentinel: Descendants in Time Hints
What can I do with these huge purple flowers?
1 of 27: There is a control panel for the purple-flower puzzle. From the area where you first started Tregett, leave the enclosure with the transporter, and turn immediately to the left (when your back is to the transporter). Follow the path, then continue forward inside the stand of four huge stalks.
2 of 27: A lift will bring you up to the top of the stalks, where you will find a control panel directed towards the purple flowers.
3 of 27: The control panel moves the tower in the center of the stalks of flowers. It can either turn the tower left or right, or move it up or down. The amount the tower moves depends on which buttons you have selected on the panel.
4 of 27: The catch is that the movement of the tower is limited. When rotating the tower, it can be turned to the right (clockwise) two spaces, or to the left (counter-clockwise) either three or five spaces (indicated by the illuminated buttons on the control panel).
5 of 27: As for raising and lowering the tower, movement is limited to moving down two spaces, or moving up either three or five spaces.
6 of 27: In any direction of movement, there are limits as to where the tower can move. The tower cannot go in a full circle, nor can it be raised or lowered an infinite amount.
7 of 27: The limits to the tower's movement can also limit which buttons can be pressed. If, for example, the tower was only two space away from the maximum movement to the left -- then neither of the buttons will rotate the tower. The choices are either move three spaces or move five spaces. Since neither of those moves could be completed, the tower won't move at all.
8 of 27: The blue button resets the puzzle to the starting position. From the starting position, have you tried to press the "move up three" button (the first button above the green slider), then press the "move two to the right" button (the first button to the right of the green slider)? What happens when you do that?
9 of 27: One of the purple flowers seems to be dancing with electricity when the beam of light from the tower hits the blossom straight on. If you were to walk down to the base of the tower and look up, you would be able to see the beam of light aimed perfectly at the flower.
10 of 27: What happens when you move the tower again, so that it aligns with another flower close to the first one? If you are having trouble figuring out where the beam of light is, in relation to the other flowers, you can walk down to the base of the tower and look up.
11 of 27: If you can get the tower to align with two flowers close together, a beam of purple electricity will dance between the two flowers. Something special must be happening after the flowers are charged with the beam of light from the tower.
12 of 27: The goal for this puzzle is to get the beam of light from the tower to touch all the purple flowers.
13 of 27: Did you notice the row of lights along the top of the control panel? Every time you move the tower, one light goes out. When all the lights are off, then the puzzle automatically resets.
14 of 27: The trick, then, will be to touch all five flowers before the puzzle resets. Since there are twelve lights, that means the puzzle must be completed in twelve moves or less.
15 of 27: Before you can solve this puzzle, you will need to figure out the positions of each of the flowers.
16 of 27: The easiest way to do this is to work out the location of each flower compared to the starting position of the tower. Work on each flower individually, ignoring (for now) the maximum number of moves possible. Count how many spaces the tower must be moved from its starting position.
17 of 27: You already know the coordinates for the first flower -- 3 up, 2 right. Now, reset the puzzle to the starting position (by pressing the blue button) and count how far the tower must be moved to reach one of the other flowers.
18 of 27: It will be necessary to move the tower both left and right; or both up and down to determine the position of some of the flowers. That's okay -- just keep track of how many moves in which direction and figure out the total later. For example, if you moved the tower right two spaces, then again right two spaces, and finally left three spaces -- the solution would be one space to the right from the tower (R2, R2, L3 = R1).
19 of 27: Next, see if you can draw out the location of each of the flowers in relation to the tower starting position. This will help you to relate the position of each flower to the other flowers.
20 of 27: The easiest way to draw this out is on a grid, as if it were on graph paper. Mark the starting position of the tower on the grid, then counting up or down, left or right, mark the position of each flower on the grid.
21 of 27: Using your grid of flower locations, look for ways to link the flowers together in the fewest number of moves. The first move should be the easiest to find from the starting position of the tower, since it is the simplest move (the only one that can be accomplished by moving the tower only once for height and once for rotation).
22 of 27: The first location of the tower should be to match the location of the fourth flower.
23 of 27: Turn the tower to the right two spaces and up three (R2, U3).
24 of 27: Next, refer to your grid of the various flower locations to find the next, most simple move from the position of the charged flower.
25 of 27: The next flower to look at will be the one to the right of the charged flower.
26 of 27: To charge the right-most flower, turn the tower right two spaces and down two spaces (R2, D2).
27 of 27: Continue in this way, looking for relationships between the flowers to charge them all with the light beam from the tower.