Get quick and convenient access to just the hints you need for Simon the Sorcerer 3D, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Simon the Sorcerer 3D Hints
How do I find Porkins?
1 of 20: Talk to the face on the wall for more information.
2 of 20: He tells you Porkins just left for another room. (The face will name a colored room -- the specific color mentioned is randomly selected.)
3 of 20: You won't be able to get to the other room in the tradional way.
4 of 20: Have you tried to walk into the funny machine at the back of the room?
5 of 20: The machine took you to the street outside of the Eighth Wander.
6 of 20: The machine is a special type of elevator/transporter.
7 of 20: The same machine can help you to get to the room where Porkins is.
8 of 20: Have you tried to do anything with the colored buttons on the floor?
9 of 20: Try selecting a color from the floor (by walking over it) and then stepping into the transporter.
10 of 20: You will be taken to a room that matches the color you chose from the floor.
11 of 20: Does the color of the room you are in match the color you were told by the face on the wall?
12 of 20: Even if the color matches, you won't find Porkins. Talk to the face on the wall to find out where Porkins could be.
13 of 20: The face will tell you that Porkins is in the white room.
14 of 20: It's a bit tricker to go to the white room, since there isn't a white button on the floor.
15 of 20: You'll need to "make" white, by mixing other colors.
16 of 20: Select all three colors; then use the transporter again.
17 of 20: Once again, you'll find that Porkins has moved.
18 of 20: You could keep going back and forth indefinitely, or you can figure out what to do to get "one jump up" on Porkins.
19 of 20: Porkins is moving out of the room you are going to, at exactly the same time you are being transported in.
20 of 20: Instead of changing colors to move to another room -- keep the colors the same, and use the transporter to move you back into the same room you are currently in.