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Simon the Sorcerer 3D Hints
How do I get past the Golem in the Chamber of Wisdom?
1 of 17: It is safe to enter the room and wander around.
2 of 17: Look around the room carefully.
3 of 17: Notice the red ray across the ceiling?
4 of 17: Did you also notice the matching red gem on the Golem's head?
5 of 17: The red ray is being generated from the head on the wall -- the one with the red gem in its mouth.
6 of 17: There are three more heads located around the room.
7 of 17: The other three heads have an empty space in their mouths.
8 of 17: Perhaps the other three heads could also produce a colored ray -- if there were something you could put in their mouths.
10 of 17: Place one gem in each mouth of the three heads around the room. You'll need to walk in front of each mouth; select the gem to use (cycle through inventory items with the C) key; then place it in the mouth (press the "use inventory item" key, ALT). NOTE: if your keyboard has more than one ALT key, use the left one -- the right ALT key may not work.
11 of 17: There should now be four rays of light. Can you figure out how the rays might be used to stop the Golem?
12 of 17: Remember the colored gems on the Golem's head?
13 of 17: What would happen if the colored light passed through the colored gems on the Golem's head?
14 of 17: Of course, not much would happen, if the rays of light did not pass through the matching color on the Golem's head.
15 of 17: Note the order of colored gems on the Golem's head and make certain that the gems placed in the heads around the room are in the same order.
16 of 17: Next, move around the room to coax the Golem to turn and follow you -- until the gems on his head pass through the matching rays of light.
17 of 17: The correct place to stand is near the entrance where Simon entered the room.