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Singularity Hints
Checkpoint Save Notes
1 of 4: If you reload this checkpoint save, you'll be back on the floor next to the vent shaft, without any movable crate nearby.
2 of 4: I don't know why in the world they can't even get their idiotic checkpoint saves right, but you'll have to quickly age the nearby walkway segment, pull up a crate, and get back up through the shaft opening.
3 of 4: At least you'll start with a full oxygen meter, even if it wasn't full when the checkpoint save was made. Due to this, it would be worth it to reload the save right after it's made if your oxygen meter is low.
4 of 4: Also, all of the Seeker ammo and E99 tech from the lower-walkway supply area will have respawned, as well as all the oxygen bottles. (As before, the weapon tech item won't respawn.)