The Space Bar Hints

Click doesn't seem to want to talk to me.

  • 1 of 11: You'll need to find a way to make it worth his while.
  • 2 of 11: If you had something of his, maybe you could bargain for the antidote.
  • 3 of 11: Have you completed Click's flashback yet?
  • 4 of 11: It's a good bet that he still has the cerebomb nearby.
  • 5 of 11: Where could he put it for safekeeping?
  • 6 of 11: Have you examined the lockers outside the bar?
  • 7 of 11: Click's locker is the second one from the left.  You'll need his combination to open it, though.
  • 8 of 11: What number might Click choose for his combination?
  • 9 of 11: Did you notice any numbers during his flashback that might seem special or luck to Click?
  • 10 of 11: Use Click's lucky number (from the ticket you get at the end of his flashback) as the combination to the locker.  (This number changes every game.)  The cerebomb is inside.
  • 11 of 11: Take it to Click, and he will tell you what you need to make the antidote.