Get quick and convenient access to just the hints you need for The Space Bar, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
The Space Bar Hints
Click doesn't seem to want to talk to me.
1 of 11: You'll need to find a way to make it worth his while.
2 of 11: If you had something of his, maybe you could bargain for the antidote.
3 of 11: Have you completed Click's flashback yet?
4 of 11: It's a good bet that he still has the cerebomb nearby.
5 of 11: Where could he put it for safekeeping?
6 of 11: Have you examined the lockers outside the bar?
7 of 11: Click's locker is the second one from the left. You'll need his combination to open it, though.
8 of 11: What number might Click choose for his combination?
9 of 11: Did you notice any numbers during his flashback that might seem special or luck to Click?
10 of 11: Use Click's lucky number (from the ticket you get at the end of his flashback) as the combination to the locker. (This number changes every game.) The cerebomb is inside.
11 of 11: Take it to Click, and he will tell you what you need to make the antidote.