Star Trek: Judgment Rites Hints

How can I break through the door to room 7?

  • 1 of 23: As always, talk to Scotty for some suggestions.  He'll be most useful if you talk to him while you're in room 5 (adjacent to room 7).
  • 2 of 23: If you use Scotty on all of the machinery that you can get your hands on, you should find the parts to make his high-tech tennis ball cannon.
  • 3 of 23: This cannon should shoot out iron.
  • 4 of 23: And magnets work well with iron.
  • 5 of 23: So try putting together a magnetic "tennis ball cannon."
  • 6 of 23: You'll first need a place to put everything.
  • 7 of 23: The aurora generator looks like a good spot.
  • 8 of 23: Now you need something that's obviously magnetic.
  • 9 of 23: Try the magnetic clamps from the docking ring in room 6.  Put them on the generator.
  • 10 of 23: But you still need a quick discharge of power.
  • 11 of 23: The capacitors, once charged, will provide one.  See another section of this file if you need help with the capacitors.
  • 12 of 23: You're still going to need a stronger magnetic field than what you have now.
  • 13 of 23: Electric currents can also generate magnetic fields.
  • 14 of 23: So find something that can handle a strong electric current.
  • 15 of 23: Like superconducting wires.
  • 16 of 23: The robot in room 6 has some.  See another question if you need help with the robot.
  • 17 of 23: Then use the wires on the clamps.
  • 18 of 23: And of course you'll need an iron projectile.
  • 19 of 23: Put the lance from the knight in the curator's office on the current setup.
  • 20 of 23: Finally, find a way of controlling this cannon.
  • 21 of 23: There's a control panel behind the generator.  Look for a way to connect it to the cannon.
  • 22 of 23: Use the interface cable from the Vulcan computer on either the control panel or the cannon.  You should be ready to go now.
  • 23 of 23: Just use Scotty on the control panel to launch your lance into the door.