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Syndicate Wars Hints
Mission REF 6: Rome
MISSION OBJECTIVE:
1. All Unguided citizens must be eliminated.
2. The ex-EuroCorp agents, who have now sealed themselves off from our syndicate, must be taken care of.
BACKGROUND INFORMATION:
Harbinger has been very effective in Rome. The Unguideds, who are destroying the whole city, must be eliminated. Also, the former EuroCorp security garrison has declared themselves independent. Neutralise all Garrison personnel. These two actions will show that EuroCorp still has control.
MISSION TACTICS:
Until now I almost always used the miniguns. From now on, other weapons will become more and more important. You should have the miniguns, the long-range rifle and the high explosives by now: either by research or by taking them from enemy bodies. Remember though that by stealing weapons from the enemy, they will drain a lot more energy. If you don't have these weapons yet, some Unguideds are carrying them in this Mission
To gain access to the local garrison, you'll have to use a high explosive to get in, or steal a car. You'll also encounter your first spiders. Miniguns can take them out, but long-range rifles are far more effective. (You can find some long range rifles in this Mission, if you don't have them yet from the previous missions.)
You must go up the stairs and kill the first U-citizen you encounter there. There are three main reference areas: the first one is on the south-left corner -- an Unguided area. On the other side of the road there's a smaller building containing other Unguideds. On the west side of the city, the last Unguided area is located near the satellite dish. The entrance to the area of the ex-EuroCorp agents is at the east. The Church is also in town with a little area in the middle of the map. They can be annoying if you get too close. You can deal with them first, but their dead bodies are not necessary to win this mission.
If you go to the first area, you will have to deal with the spiders. If you deal with this area last, you can run away from them as soon as your last Unguided is dead. The spiders are not within the Mission objective. If you don't have the long-range rifles, first go the Unguided area at the satellite dish. They can easily be taken out with four miniguns if you don't let them all attack you at the same time. Weapons on the bodies you can find here include long-range rifles, miniguns, knockout gas and lasers. It's as good as a local weapon-provider.
Back to the first area. When you use the entrance near the motorcycle, you'll hear some noise from above. Get the hell out of there! It's satellite rain: something you will not have researched until much, much later. It will blow up the whole area (I guess it's some sort of self-destruct sequence of the area). This makes your job a lot easier. Caution though: after these huge explosions, two spiders will hunt you. They are armed with lasers, and their fire rate is very high. The key here is to shoot the long-range rifle, to get somewhere safe to get your energy back, and then to come out and shoot again. You can use the building near the parked motorcycle to recover. Or, if there's only one spider left, you can play hide and seek: keep on running around the building; this way you will stay always at the opposite side of the spider. The spiders, as long as they do not notice you, will also take out the patrolling garrison car if they come near.
Two areas left: the garrison and the little area across the road. This last one can easily be dealt with if you use your miniguns. There are two ways to get into the garrison: you can take a police car parked near the police station but the agents will resist. You can also use a high explosive near the entrance of the garrison. This is recommended because the police won't bother you then.
As you get inside about five ex-EuroCorp agents will attack you. Fortunately they will do so separately, so your four miniguns will be of service again. There are two patrolling groups. Walk to the car park on the left. Get into the first car on the south side. The car parked a little bit further contains agents so don't get too close. When the first patrolling group is near, get their attention and start to shoot the miniguns while you stay in the car. The car will protect you. When it's about to be destroyed, get into the second car. The explosion of the first car will kill some of the ex-EuroCorp agents. The second patrolling group will join the club after a while, so see to it that you have destroyed the first one in time.
As a reward, the garrison contains 400000 credits. It's in the building with the three gates. Of course, you will have to blow it up first with high explosives.