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Mission REF 12: Reykjavik

  • MISSION OBJECTIVE: Find out what happened with the C3 project.

    BACKGROUND INFORMATION:
    Using the IML link in Christchurch you must proceed to Reykjavik and try to find out what happened to the C3 project. Recover evidence if possible from the C3 programme. We don't know what to expect in Reykjavik.

    MISSION TACTICS:
    The Mission objective becomes clearer when you start your drone connection. There are two scientists, and it seems like they are just waiting to be persuaded. Wishful thinking I'm afraid. This is one of my favourite missions. It's also a key Mission for the story.

    Zealots guard the entrance to the first scientist. Approach them from the OTHER side (not from the side you are dropped). Kill the Zealots armed with launchers. There's one Zealot that is going to drop a high explosive in the building in front of the entrance. Let him do his job, then take him out. The building will not collapse from the explosive. At least, as long as no launcher hits occurred. Three other Zealots will come out of the entrance.  Fire four launcher rockets to the building when they are close enough to it. The building will be destroyed, and will take the three Zealots with it.

    Take the entrance that leads to another entrance further north. Place a high explosive, then get the attention of the first Zealot. A bunch of agents will notice you suddenly but the high explosive will put an end to that. The remaining agents can be taken out with launchers or long range rifles. (It's your choice.) No time to rest! As soon as the last Zealot gets killed, a Zealot will come out of a building to the east. Kill him as fast as you can, because he will try to destroy the Reykjavik base with a high explosive. Pick up the explosive to be sure that it can not damage anything.

    No time to rest before part II! A second self-destruct attempt of the Reykjavik base is underway! A flying car arrives, with one Zealot agent. He will ignore you and run more northwards of the base to drop an explosive. Take him out. He's quite tough but four long-range rifles should do it. Don't use launchers because it could damage the R&D facility or set off the explosive that he's carrying. Pick up the high explosive when he's killed.

    No time to rest before part III, either! A new group of zealots are coming from the town towards the first entrance. To recover, take the flying car from the Zealots. Fly it to a safe place, until your health is recovered. The Zealots will start to hunt you, no matter where you are. Just keep on flying through the town using and use the long-range rifles and launchers to kill the Zealots. If you have dealt with them, fly towards the first entrance again. Do not pass the wall to the area of our scientist. Use your launchers, and fire 8 shots into the blue and yellow barrels. A combination of high explosives and psycho gas from the barrels will take out 4 Zealots agents. Now you can safely fly over the wall and land. Take out the 4 remaining agents that are wandering around the area and persuade the scientist. Get back into the car.

    The second scientist should not be approached through the tube. The scientist will immediately play hide and seek: if you take the tube in he will take the tube out. The car makes it a lot easier. Fly around the two guards and the two laser stations, and fly directly towards the scientist. Arm yourself with the persuadertrons. He will immediately be persuaded, and the "mission successful" banner will appear. The Mission is over.