Syndicate Wars Hints

Mission REF 12: Nuuk

  • OBJECTIVE: Conduct a full sweep of the city.

    BACKGROUND INFORMATION:
    Nuuk has been completely sealed off from the outside world since the chip failures began. Nuuk is directly linked with the IML from Reykjavik. Since our previous Mission was successful, it's time to take a look at the city to know what is going on there.

    MISSION TACTICS:
    From this Mission on, you will love your launchers. They will prove their effectiveness. This Mission also includes the second appearance of the spiders. Nuuk is full of Zealot agents. The first two agents who guard the area in which you were dropped will not be a problem. But as soon as you start to move northwards, a very large group of agents will close in on you. This is the first time that something like that happens, but definitely not the last time.

    In this Mission you will prove those Zealots (again) that their mace weapons are worthless. Stay close to the southern church wall that you'll see when you pass the guards. The attacking agents will split up in two groups (left and right) and a flying car will come too. They will use the electronic maces, but 70% of their hits will be absorbed by the walls of the building. (Noticed the blue lines?). Take out the agents that ARE hitting you (the closest agents) and deal with the flying car with your launchers. Then you can start to deal with the remaining agents who are still "macing" the building.

    Further to the north, you can find the second bunch of Epoch agents. They are a bigger problem. First stay far away from them. There's another flying car around. Hit it with the long-range rifle to get its attention. Take it out with the launcher. Recover your health fully. Now it's time to shoot the first Zealot agent. From four sides agents will close in on you. Use the launchers!  They stay close together and every rocket takes out three or four agents in one blow. If your energy is draining, back up to the south. Also remember that you can always use the miniguns when other weapons fail due to the energy drain.

    One last group of Zealots to go: 14 agents, and two spiders. Same strategy here: first use the long-range rifles to get their attention. Then retreat and place a high explosive. Keep your distance from the Zealots and when enough Epoch agents are standing close enough to the explosives, launch some rockets to the explosives. The rockets trigger the high explosives and take out most of the Zealot agents. The spiders, however, take no damage from them. It's very easy though to take them out if you stay far enough from them. Four long-range rifle hits are enough for one spider. Just keep on running to keep your distance between you and the spiders.