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Syndicate Wars Hints
Mission REF 15: Hawaii
OBJECTIVE: Provide security for a meeting with EuroCorp Honolulu personnel.
BACKGROUND INFORMATION:
Professor Drennan has been brought to safety thanks to you. He learned more about "The Nine", but he's undergoing neural calibration right now. In the meantime, Honolulu wishes to confirm an allied status with us. We scheduled a meeting that will transfer all resources to EuroCorp command. Your team will be there too. Make sure no one gets injured.
MISSION TACTICS:
Your Mission objective changes as soon as you arrive in town. The vehicle that dropped your team blows up just a few minutes later. The meeting is located by the pool, and consists of your team, 4 Honolulu agents and some local representatives. You must accompany the meeting guests to the nearest safe place: an IML-link.
You can play this Mission the TOO HARD way (for the hard-core gamers), the DIFFICULT way (my choice) or the TOO EASY way. Choose your path before you read on.
THE TOO HARD WAY:
At first this Mission seems to be very hard to win. On your way to the IML, your party will be attacked by at least 2 EuroCorp gangs, lots of Unguideds and an EuroCorp tank. When you deal with them while the members are accompanying you to the IML link, it's nearly impossible to keep them all alive. OK, you have a team of 8 agents but even that doesn't really help.
THE DIFFICULT WAY:
To win this Mission more easily, you must leave one agent behind with the meeting and make a group with the three other agents. The meeting guests all follow one of your four agents: the other agents can leave without a problem. The guests will stay. The agent that triggers the guests must stay with them. This makes the Mission a lot easier: they are quite safe at the pool, and working this way provides you a buffer zone between war and peace. Initially two of your agents are guarding the entrance to the pool, and the two remaining agents are with the meeting across the pool. Group your three agents like I described above.
It doesn't take long before your first Church attack is imminent. Enemies will have to pass the entrance of the pool. You can use the barbed wire to slow them down. Because of the small entrance, your launcher rockets will also be very effective. The entrance leads to a street. A tank is patrolling in this street. Shoot your long-range rifle at the tank to get his attention. Retreat until you reach the entrance again. The tank is quite harmless while it's moving. But when it stops and gets a lock on you with the missiles you better hide somewhere. The fire rate of the tank is quite high. The tank will try to advance through the entrance. Too pity its just a little bit too small. (Thank you, Bullfrog.) The tank will get stuck. You can now finish the tank any way you like: launcher rockets, long range rifle or with a high explosive underneath the tank.
Go back to the street. Turn left until you reach an intersection. As soon as you approach it, two small groups of about 5 Unguideds will attack you. Kill them with 2 effective launcher shots. Turn right. Take the next path to the right. It will lead to the IML link. As soon as you enter it, a very large group of Epoch's will advance on you. Time to use the red drug and to run back to the entrance of the pool. Put a high explosive on the entrance. Use the launcher rockets when the first bunch of Zealots arrive. The rockets will trigger the explosive and kill at least 20 of them. Use your miniguns to finish the job and to kill the surviving Zealots. Take them out quickly, because a big group of Unguideds is underway. If some Zealots are still alive when the Unguideds arrive, they will fight against each other.
The Zealots will be defeated, but you must fight the Unguideds now. They are armed with lasers, so the miniguns will do. This last battle will demand the utmost of your team. No matter what happens, don't let them pass you because they will go straight to the meeting. If you notice the battle is going the wrong way, you can always bring in the agent that stayed behind, and this also brings in the four Honolulu EuroCorp agents. With 8 agents, the Unguideds should be no match for your team. These five new agents run quite fast and arrive quickly at the scene of the battle. It will take a while before the Honolulu representatives will have kept up with them. But be sure that the battle is over before the representatives arrive.
That's it. You'll encounter one group of Unguideds near the IML link, but they are not numerous and are very easy to take out. When you're at the IML the Mission is a success.
THE TOO EASY WAY:
Use your clone shield with one of your agents. Take the flying vehicle in the lower part of the city. Land at the pool and let everybody join the ride. Fly to the IML link. That's it.