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Syndicate Wars Hints
Mission REF 19: Bahrain
OBJECTIVE: Neutralise rogue agents at the AI centre, and stop the Unguided assaults.
BACKGROUND INFORMATION:
The Unguideds are planning to attack the Bahrain AI. If it gets destroyed, it will take years to get EuroCorp force back worldwide. Take out our former EuroCorp agents there, and kill the Unguided revolt.
MISSION TACTICS:
There's a large building at the other side of the road where you are dropped initially. Behind the building there are lots of Unguideds, accompanied by a flying vehicle and a tank. A little bit further away, six flying vehicles are parked. If you don't take them out first, they will bother you further on in the Mission during some critical moments. I know that it's a little bit of foreknowledge, but it will make things a lot easier later on. Besides: if you don't destroy all the Unguideds at this part of the river first, you'll encounter them when you cross the river. And you would encounter the tanks on your way back to the IML point. So my advice: first deal with this part of town and do not cross the river yet.
First the tank. Place two high explosives on the big building mentioned above. The building will fall in and will take lots of Unguideds with it. Now stay away, because the killed Unguideds were carrying high explosives. Those explosions will take out other Unguideds, and will cause great damage to the tank -- if you are lucky, it will even get destroyed. Wait until all explosions are over. Then, finish the tank and the flying vehicle with your plasma lance. A few hits will be sufficient. There will also be some Unguideds wandering around, but they are nothing to be worried about. A long-range rifle will take them out before they got close enough to hit you.
Next objective: the parked vehicles. Don't run to the parking lot unless you have suicidal tendencies. Stop at the little pool (just before the stairs leading down to the parking-place). Take your long-range rifle and choose a vehicle to attack. They will not respond, because they can not see where the shots are coming from. This way, the vehicle will be destroyed before it even got airborne. If a vehicle does notice you and flies towards you, change your weapon in the plasma lance and destroy it with four shots from your four agents so you can do this in one blow. Repeat this for every vehicle (one at a time) and this should not be too difficult. If some walking Unguideds remain in the neighbourhood, take them out now so that you don't have to bother with them later. Please notice that almost all of them are carrying medikits.
OK, this part is secure now. It's time to cross the river. There are two bridges: the large one (with lots of Unguideds and two tanks waiting for you on the other side) or the little bridge meant for pedestrians only with only two Unguided guards waiting for you on the other side. It's not too difficult to decide which bridge you want to take, is it? Kill the guard, and take their high explosives. Walk towards the AI centre with long-range rifles. If police bothers you take them out. As soon as the former EuroCorp agents at the AI centre start to notice you, take the first two out with two long-range rifle shots.
Your agents will have to reload now so backup . Run back to the other side of the river by taking the small bridge again. The agents will follow you, with some distance between them so all you have to do is wait until an agent appears on your side of the bridge, and kill it with your favourite weapon. If the health of one of your agents is rather poor, remember the medikits lying on the Unguideds' bodies. There should be lots of them, thanks to the fact you took them out in the first part of this mission. Please note that trigger wire would not help here because the agents WERE on your side so it doesn't trigger the explosives.
When the coast is clear, go back to the AI centre. A tank will be in the neighbourhood. It is very important that you know that the destruction of the tank with the plasma lance triggers the other Unguideds with their two tanks at the large bridge. When you are ready to fire the final shot at the tank, see to it that you are not too far away from the small bridge, because this will serve for the second time as our escape-route. The Unguideds will split up when the tank explodes: some will take the little bridge, some will take the large bridge (with the tanks). Try to put two high explosives at the large bridge to take all those out at once. Otherwise you will have to use the plasma lances on them. Trigger wire can be very helpful at the small bridge to eliminate the other Unguideds. Enjoy this last battle with them, because this will be the last time you'll encounter the Unguideds.
Have you taken them out? Great! As a reward you can take the money ($3.5 million credits) in the Church near the large bridge. Destroy the building first, because there's an alarm with an automatic minigun.
If you think this was too difficult, don't even consider starting REF 20.