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Syndicate Wars Hints
Mission REF 20: Colombo: Part I - The City
Introduction:
This last Mission is in fact three missions, which have to be accomplished all at once. In other words: there's no opportunity to save in between. If the first Mission is accomplished, you'll automatically move to the second, etc. Each separate Mission is not very difficult, but winning those three missions together is a real challenge. If you die in a mission, you'll start again at the beginning of that mission. Thank the people from Bullfrog that you don't have to start with Mission 1 over and over again when you fail in Mission 2 or 3. Now that would be annoying. Also note that you'll have to have four agents to complete this mission. Only in Mission 3 it's permitted to lose some agents. I'll explain later why.
MISSION OBJECTIVES:
Three missions, so there are three objectives:
Mission 1: Take your agents into the orbital elevator.
Mission 2: Get the navigational computer on the orbital station, stop the self-destruct sequence and leave with a shuttle.
Mission 3: Take out The Nine on the moon surface.
BACKGROUND INFORMATION:
In the introduction scene, you'll see The Nine go into the orbital elevator which takes them to the orbital station, where they can take a shuttle to the moon. From there, they'll use a powerful weapon to control Earth. It's the great cataclysm everybody's talking about: The Church of the New Epoch taking over control. Your job is to save Earth from this terrible fact. Take out The Nine on the moon. You'll have to follow them through the elevator.
MISSION TACTICS:
First of all: weapon choice is very important in this mission. You must have with you: the plasma lance, the automedikit, a clone shield for each agent, and long range rifles. Agent 1 should carry some high explosives.
Your 4 agents are separately dropped in each corner of the map. They all are accompanied by some other EuroCorp agents. Your first objective is to get all those agents together again. Take agent 1 and go to the car park on the right. Place three high explosives. Two on the south side of the fence, one at the east side. Hide, and watch all the cars explode. Should one survive, it will attack you. Some plasma lance hits will take the car out very fast.
Agent 4 is in a flying vehicle. Fly to the team of agent 1 and let them join him. Make them a team (1,4) via the group button. Not long after this agent 2 will get attacked. He will survive if you are too late to guide him because the other EuroCorp agents will help him out. Just be sure that he's safe when the killed Zealots explode.
Take agent 3 and walk southwards. They'll encounter 4 Epoch agents, but they can easily be taken out with the plasma lances. Let them walk to the (1,4) team and group them: (1,4,3). Only agent 2 is still alone now. Take (1,4,3) to the starting position of agent 1 and get out of the car. Walk northwards, towards agent 2. Take out the three agents that are guarding the tank. You can drive the tank now if you want. When you're getting closer to agent 2, group them all (1,2,3,4) and run to get the whole group together. A team of Epoch agents wills pursuit agent 2 and you'll have to help him out. Don't worry about losing those unnumbered EuroCorp agents. Instead, use them as living shields. They won't follow you into the orbital elevator anyway. This group of attacking Epoch agents is big, but your unnumbered agents should be able to handle them. Again, watch out for high explosives on their bodies.
Now that we're all together it's time to think about the main objective: to use the orbital elevator. It's very important that you realise that your job here is NOT to take out every Epoch agent. (Good luck for anyone who wants to try this ... now that's a challenge!) We are going to use the clone shield. In this way you can just walk into the orbital elevator. The Zealots will not notice you. There's only one drawback: you'll have to get rid of those unnumbered agents before you walk into the elevator. They do not possess clone shields, so they would blow your disguise. You will have to keep on fighting Epoch agents until only our regular numbered EuroCorp agents remain.
Once you are in the elevator, you must deactivate your clone shield. The elevator will recognise you now as agents and will take you to part II: The Orbital Station.