Syndicate Wars Hints

Mission REF 20: Colombo: Part II - The Orbital Station

  • OBJECTIVE AND BACKGROUND INFORMATION: see REF 20 part I

    MISSION TACTICS:
    This Mission is not difficult, but you'll have to use your brains here. There are some terminals here you will have to use. Almost every Epoch agent here carries high explosives. The station may not be destroyed: you will have to pick up every explosive you'll encounter. So if you are carrying some explosives yourselves, drop them first and see to it that all your four agents have space for one extra weapon. One more technical hint: I always pushed the B button in this mission. It speeds up the game. Only this mission was a little bit too complex for my CPU  (I own a Pentium at 90 MHz) because of the moving stars at the background. It is also a lot easier this way to spot the agents.

    You must use the plasma lance in all the battles that I describe from now on.  Your first objective is to get the navigational computer on the outer left corridor. Take out the four agents (and take their explosives) on your way to the computer. Pick it up. There's a little car driving in the station. NEVER NEVER NEVER DESTROY IT. It will not bother you, but when it gets destroyed, the orbital station will blow up some minutes later.

    Your second objective is to secure the orbital station because the self-destruct sequence has been activated. There are two remaining corridors, which both have a terminal at the end. The other two terminals can't be reached yet because they are blocked with a timegate, located in the corridor you were dropped in initially. To disable the timegate, and also to disable the self-destruct sequence, you must have one agent at every terminal. So it's time to split up. The first terminal is blocked with a spider. Four blasts with the plasma lance and the spider is no more. Leave one agent behind the terminal. (You're close enough to manipulate it if you'll see a short movie-sequence.) The three remaining agents can go to the second terminal on the outer right corridor. Don't get too close to this agent because it's armed with a flamer. Leave an agent behind the terminal. The other two agents can now take the corridor where you were dropped initially, because the timegate has been deactivated by those two terminals.

    Take out the Zealot you encounter in that corridor. You can't go to the right because another timegate blocks your way. To the left there's another terminal. Take out the Zealot guarding it there and leave one agent behind. The timegate is gone now, and the only agent that's free (in other words: which is not attached to a terminal yet) can go the last terminal on the right. When your four agents are in position, a short movie-sequence will take the view to the left, and show another terminal guarded by two Epoch agents. You can group your team again now and walk towards this new terminal. Kill the Epoch agents guarding it (one of the few which are not carrying explosives). The self-destruct sequence is cleared as soon as you reach this last terminal.

    One objective left: there's a shuttle to take you to the moon, but it's guarded. First take out the three Epoch agents you'll encounter in this corridor. Then there are two laser-guided stations. Destroy it with the plasma lance. A little bit further, a timegate is blocking your way. There's an Epoch agent using a terminal, unfortunately just behind the timegate so you can not reach it. You will have to kill him from far. This is why you had to carry those long-range rifles. Take him out. He will drop an explosive. Wait until the timegate is gone and pick up the explosive in time. It's a matter of timing, and it will take you some replaying to get this right.

    There's one terminal left at the end of this corridor. Go to it, and wait for the shuttle. Up to part 3!