Star Wars: Knights of the Old Republic Hints

A Rodian named Lurze on Korriban says I have a shipment for him.

  • 1 of 20: And that you do. Note that this is a neutral quest, no Dark or Light Side points available.
  • 2 of 20: You might as well agree to get the spice for him, as it will net you some credits.
  • 3 of 20: Go back to the Ebon Hawk after talking to Lurze, and open the secret compartment in the back of the supply area.
  • 4 of 20: Bring him the spice for a reward, and the offer or a second job.
  • 5 of 20: You can refuse the job if you want, but it's more fun to take it.
  • 6 of 20: If you agree, a strange box will be loaded onto your ship, along with the warning to never, ever open it.
  • 7 of 20: Of course, that means you absolutely have to open it.
  • 8 of 20: Well, you don't actually HAVE to, but where's the fun in that?
  • 9 of 20: If you open it, you will find yourself in a large, white area. It's all white, except for a few stones off in the distance.
  • 10 of 20: Head for those stones (you won't find anything in the white area).
  • 11 of 20: There, you'll meet a strange alien, who, you'll learn, is a prisoner in the box.
  • 12 of 20: Talk with him, and you'll learn a little about him, mostly that he was imprisoned a very very long time ago and that he isn't very good with numbers.
  • 13 of 20: To get out, you'll have to agree to play his riddle game.
  • 14 of 20: He'll ask you a riddle, and you get to ask him one if you get it right. His riddles aren't terribly hard, seeing as they're multiple choice.
  • 15 of 20: You'll have to answer up to four riddles before he'll automatically get one wrong.
  • 16 of 20: The fairly obvious answers to his riddles are, in order, Time, Tomorrow, a Grave, and a Flame.
  • 17 of 20: You can get him to fail before he asks all four by posing him any riddle you can that has something to do with numbers.
  • 18 of 20: Once he gets one wrong, you'll be free.
  • 19 of 20: So, do what you were actually supposed to do with the box and bring it to Motta the Hutt, in the Swoop Racing building on Tatooine.
  • 20 of 20: You can pretty easily persuade him to give you some extra cash by saying it was dangerous merchandise.