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Star Wars: Knights of the Old Republic Hints
How can I deal with the Great Firaxan Shark?
1 of 14: After you've talked with the two scientists, you'll have learned of two options to get rid of the shark.
2 of 14: One, the simple way, is to dump toxins into the machinery, killing it.
3 of 14: You can kill it if you want, but I very, very strongly advise against it. You'll have to kill every single Selkath in the city once you get up to get away, and that's really no fun at all.
4 of 14: The other, slightly more complicated way, is to manipulate the pressure in the machine so it blows up.
5 of 14: To do whatever you want to do, go out the pressure door behind the two scientists, and make your way to the machinery to the right.
6 of 14: If you want to destroy the machinery to make the shark go away, which I advise, you will have to get the pressure in the container to a level so that it is in liquid form.
7 of 14: Sami the scientist will have mentioned that the stuff in the machinery can be a gas, and liquid, or a solid, and it's very volatile when it's a liquid.
8 of 14: To do that, you'll have to get the pressure in the container to 4/5.
9 of 14: You'll have to do a little creative mixing to get it to that level.
10 of 14: First get it to three by filling the injector pod and the dumping the injector into the container.
11 of 14: Then do that once more, leaving you with one in the injector.
12 of 14: Then dump the container, and dump from the injector to the container again, giving you one in the container.
13 of 14: Then fill the injector and dump from the injector to the container once more to get it to 4, destroying the machinery.
14 of 14: The shark will now be docile, letting you pass as you will.