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Star Wars: Knights of the Old Republic II: The Sith Lords Hints
Atton
1 of 2: When you visit the refugee sector on Nar Shaddaa, you can start on a little mini-quest to learn about Atton's dark past, which can end with him training as a Jedi (if your influence with him is high enough). Wander around in the large central "refugee commons" area until two Twi'leks talk to you about Atton, then return to the ship and talk to him at length about his past.
2 of 2: After you finish Kreia's secret about reading companions' minds, you'll know that Atton plays games of pazaak in his head in order to deflect mind probes. Talk to him about it to increase your Will saving throws by one.