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Star Wars: Knights of the Old Republic II: The Sith Lords Hints
Oh, this is cute! Now I'm Bao-Dur's little remote guy. What now?
1 of 7: Bao-Dur left you (the remote) a message saying what to do in his absence.
2 of 7: Your mission is to go around the "surface" and "depths" areas and use the damaged consoles in each of the four crashed ships to enter the sequence for priming the mass shadow generator.
3 of 7: There are two ships in the "surface" area, in the NE and SW corners of the area. If you fully explored it as the Jedi, just check the automap for the two notes that are labeled "buried republic ship."
4 of 7: NOTE: It's utterly essential that your Jedi totally cleared out all the storm beasts in this area, because the remote's pitiful weapons and defenses won't stand a chance against even one beast. If you encounter any, run away from them and hope you can finish your mission while dodging them. Otherwise, you'll have to restore a save from back before your Jedi entered the evil academy and hunt down the remaining storm beasts.
5 of 7: After you finish with the two ships in the "surface" area, travel to the "depths" area and find the two ships there (again checking the automap to locate them).
6 of 7: When you finish with the fourth one, G0-T0 will show up and start making trouble. Then you'll see a cut-scene of the Ebon Hawk falling into some bottomless fissure (but don't worry -- it'll be back!).
7 of 7: Anyway, you'll switch back to your Jedi, who's finding the welcome inside the academy not so nice as the one just outside of it.