Star Wars: Knights of the Old Republic II: The Sith Lords Hints

When can I meet with the remaining Jedi Council?

  • 1 of 10: After you find and recruit (Light Side) or kill (Dark Side) all four of the "lost Jedi."
  • 2 of 10: See the Onderon, Nar Shaddaa, Dantooine, and Korriban hint sections. Each one has a question about how to find the local "lost Jedi" that you can read to get all the answers.
  • 3 of 10: When you've found all four, head to Dantooine and check out the Jedi enclave.
  • 4 of 10: When you approach it, it'll quickly become obvious that someone's been rebuilding it.
  • 5 of 10: Also, the south entrance opens up (the one that was unopenable before), so check it out.
  • 6 of 10: Inside, explore the north and south passages for corpses to loot, then head west.
  • 7 of 10: Any Jedi masters you didn't kill when you found them (up to three) will be there, waiting for you.
  • 8 of 10: If you're Light Side, they will explain to you that you are the entire threat behind everything, and that you must be cut off from the Force again because the stronger you grow, the more twisted the whole thing gets. It's really quite confusing, so it's a big relief when Kreia shows up and pulls some crazy stunt that apparently kills you all.
  • 9 of 10: If you're Dark Side, you'll have to kill off any of them that you didn't get before, and then Kreia will deliver the explanations and the zap.
  • 10 of 10: Of course, your character can't die yet (the game isn't over), so you'll be able to get up before long, and you'll have gained a neat new Force power (Force Enlightenment for Light Siders and Force Crush for Dark Siders).