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Star Wars: Knights of the Old Republic II: The Sith Lords Hints
Mission 2: Ithorian Diplomacy
1 of 14: After you finish mission 1, Chodo will ask you to try to meet with Loppak Slusk, the local Exchange leader.
2 of 14: The local Exchange office is in Residential 082 East, so go there and talk to the thug by the door.
3 of 14: He'll tell you that to make an appointment, you have to see Luxa in the cantina.
4 of 14: When you talk to her, she'll eventually agree to get you into the Exchange offices in exchange for you getting rid of Slusk so she can take over.
5 of 14: Now return to the thug outside the Exchange office and tell him that Luxa sent you.
6 of 14: When Vula questions you inside, you can avoid fighting the Gamorreans in the next room by using a persuasive dialogue option on her.
7 of 14: However, once you reach the room Slusk is in, you'll have to fight the goon squad he leaves behind when he exits the room.
8 of 14: After forcing your way through the door that Slusk escaped through, talk to the Gamorrean boss to get the next door unlocked.
9 of 14: Then you have a couple of bodyguard droids to destroy.
10 of 14: After that, Slusk desperately tries to make a deal with you. Tell him you just want the Ithorians left alone.
11 of 14: When Luxa shows up, you can side with her against Slusk or help Slusk defeat her.
12 of 14: If you help her against Slusk, she'll then turn on you. This way gets you more XP and loot, and no Dark Side points, so you'll probably want to do it.
13 of 14: NOTE: After the battle is over, you can use the security terminal in Slusk's office to release the Ithorian who's being kept prisoner in a nearby holding cell.
14 of 14: When you return to Chodo to claim your reward, refuse it in order to get more Light Side points. (Don't worry -- you'll get the neat lightsaber component in any case.)