Star Wars: Knights of the Old Republic II: The Sith Lords Hints

Mission 2: Ithorian Diplomacy

  • 1 of 14: After you finish mission 1, Chodo will ask you to try to meet with Loppak Slusk, the local Exchange leader.
  • 2 of 14: The local Exchange office is in Residential 082 East, so go there and talk to the thug by the door.
  • 3 of 14: He'll tell you that to make an appointment, you have to see Luxa in the cantina.
  • 4 of 14: When you talk to her, she'll eventually agree to get you into the Exchange offices in exchange for you getting rid of Slusk so she can take over.
  • 5 of 14: Now return to the thug outside the Exchange office and tell him that Luxa sent you.
  • 6 of 14: When Vula questions you inside, you can avoid fighting the Gamorreans in the next room by using a persuasive dialogue option on her.
  • 7 of 14: However, once you reach the room Slusk is in, you'll have to fight the goon squad he leaves behind when he exits the room.
  • 8 of 14: After forcing your way through the door that Slusk escaped through, talk to the Gamorrean boss to get the next door unlocked.
  • 9 of 14: Then you have a couple of bodyguard droids to destroy.
  • 10 of 14: After that, Slusk desperately tries to make a deal with you. Tell him you just want the Ithorians left alone.
  • 11 of 14: When Luxa shows up, you can side with her against Slusk or help Slusk defeat her.
  • 12 of 14: If you help her against Slusk, she'll then turn on you. This way gets you more XP and loot, and no Dark Side points, so you'll probably want to do it.
  • 13 of 14: NOTE: After the battle is over, you can use the security terminal in Slusk's office to release the Ithorian who's being kept prisoner in a nearby holding cell.
  • 14 of 14: When you return to Chodo to claim your reward, refuse it in order to get more Light Side points. (Don't worry -- you'll get the neat lightsaber component in any case.)