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Star Wars: Knights of the Old Republic II: The Sith Lords Hints
How can I avoid the big poison grate in the entrance room?
1 of 7: Just walk around it.
2 of 7: Unfortunately, your companions may not be bright enough to do this.
3 of 7: If they get poisoned, you could just wait until the poison wears off and they heal.
4 of 7: But a better way is to go into solo mode and move each character around the grate one at a time. This is a pain, but can be better than being poisoned.
5 of 7: Oh, and there are lots more of these things in the base. Watch for them!
6 of 7: TIP: Anytime your removable companion (Atton or Kreia) gets poisoned, you can instantly cure him by removing him from the party and then adding him right back in. This trick can also be used to instantly get him caught up when you've left him behind while in solo mode -- that way you don't have to switch to him and take the time to catch him up manually. (You'll have to be a little more careful with Bao-Dur, since he isn't removable yet.)
7 of 7: Once you reach the hangar where the shuttle is, go south and have Bao-Dur bash the force field in order to gain access to a room with a security control terminal that you can use to shut off all the poison grates.