Star Wars: Knights of the Old Republic II: The Sith Lords Hints

Now that I've got my Jedi, how do I get out of here?

  • 1 of 10: Before you leave the audience chamber, use the auxiliary console to get the power distribution access codes. Once you do, access the primary power supply system and switch everything over to the secondary system (because you'll be able to shut down the secondary system later, and you want everything attached to it so it'll all stop working).
  • 2 of 10: After you leave the audience chamber, find the nearest command console and use your new codes to unlock the power distribution system. You can't turn off secondary power yet, though, since all access to it is restricted to the bridge.
  • 3 of 10: To start on your way to the bridge, go back to the exterior defense room and trash all the turrets in there if you haven't already (don't forget to use energy shields for protection).
  • 4 of 10: Then go through the south or north door and bash the droids in the next room. This will provoke Goto into activating his deadly minefield, which starts in the very next room.
  • 5 of 10: TIP: If Mira is in your party, switch to having her be the party leader so you can all run safely past mines and quickly engage the droids in combat. Once the droids are dead, have someone (like Mira) with a high Demolitions skill recover all the mines for future use. If you don't have Mira, you'll need to equip everyone with ranged weapons and wait for the droids to run through the mines to you.
  • 6 of 10: TIP: One of the droids has the access codes to another minefield on him, and you can run back and use them at a command console to run Shutdown on the minefield in order to remove the mines that are in the room to the west of the first minefield. (If you have Mira with you, you'll probably want to fight the droids and then recover those mines *before* shutting down the minefield.)
  • 7 of 10: When you reach the bridge, open the locked plasteel container to find the access codes to the droid controller. Then use the bridge command console to unlock the droid control system and run Shutdown on it (not very useful, but why not do it?).
  • 8 of 10: Then use the bridge command console to run Shutdown on the power distrib systems so secondary power will go out. This will disable the ship's cloak as well as anything else you've already transferred to secondary power (like the docking bay doors, which you need to have open in order to escape).
  • 9 of 10: Now make your way back to the starting room, which is at the very north end of the map (and is marked "to Ebon Hawk" on the map notes).
  • 10 of 10: On your way back, you'll have to fight a bunch of bounty hunters, so save your game first and be ready for that.