Get quick and convenient access to just the hints you need for Star Wars: Knights of the Old Republic II: The Sith Lords, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Star Wars: Knights of the Old Republic II: The Sith Lords Hints
How should I handle the attack that happens after I impress Mandalore?
1 of 4: Start by attacking the Sith in the nearest battle group.
2 of 4: You can quickly finish this battle by killing off all the Sith in the nearby area. If you'd rather get more XP, you can only kill a few of them and then head down to the southern part of the ruins and kill a lot more.
3 of 4: Anyway, once you trash enough of them in either half of the camp, you'll have to choose the one companion who'll accompany you and Mandalore to Onderon. (Though note that you can change that one companion after you reach Onderon.)
4 of 4: After that, it's off to Onderon. See the hints there for more details.