Get quick and convenient access to just the hints you need for Syberia II, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Syberia II Hints
How do I fix the horses?
1 of 15: After you get back from the monastery, Hans will give you the missing piece of machinery, which he calls their heart.
2 of 15: Go down to the cabaret and insert the heart in the machine.
3 of 15: Nothing happens. Try pushing the buttons.
4 of 15: If you push the large button in the middle, the little horse at the back moves.
5 of 15: You must be winding it. Push the button repeatedly till the horse is all the way to the right.
6 of 15: Now you need to connect the pipes.
7 of 15: They swivel to lock into the holes in the heart. Ah, but which hole?
8 of 15: You don't have to rely on trial and error here. The horses will tell you when you have it right.
9 of 15: First, figure out which pipe goes to which horse. It's not too hard, since you can see where the pipes run.
10 of 15: The lower left pipe powers the first horse, the upper left pipe powers the second horse, the upper right pipe powers the third horse, and the lower right pipe powers the fourth horse.
11 of 15: Now plug each pipe into a hole and press the button in the middle of the heart.
12 of 15: You'll see the horses for a moment; the ones plugged into the correct holes rear, the incorrect ones don't.
13 of 15: Keep experimenting till all four horses rear.
14 of 15: Here's what it looks like when you're ready to roll: