Tales of Monkey Island Hints

How do I discredit him?

  • 1 of 10: As it says in your brief for this case, if the cat moves an inch, the case will be dismissed.
  • 2 of 10: And note that it doesn't actually say the cat has to be cured; it just has to move. That leaves open a whole realm of possibilities.
  • 3 of 10: You can find McGee and the cat on the pier opposite the glassblower's hut (once you get out on the street, that is) --
  • 4 of 10: -- where McGee is spoonfeeding the poor catatonic creature. If you ask him what he's doing, the second time Guybrush will suggest the cat needs more iron in its diet. Hmm ...
  • 5 of 10: If you could get the cat to ingest some form of iron and then use a magnet on it, that would make it move.
  • 6 of 10: For ingestible iron, go talk to Stan. One of the gewgaws he's selling is broken, and he tosses it aside; grab it.
  • 7 of 10: It's a draw-a-beard game, but the iron filings inside are leaking. Use the leaky game on Miss Prettywhiskers' cat food bowl, and McGee will unwittingly spoon the stuff into the kitteh's mouth.
  • 8 of 10: Now for a magnet. Remember Jacques, the electromagnetic monkey in Launch of the Screaming Narwhal?
  • 9 of 10: You can find him in a cage outside De Singe's house. Use your hook to unlock the cage and take the monkey.
  • 10 of 10: Back in court, call McGee into the witness box, then use the monkey on the cat. Case dismissed.