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Tales of Monkey Island Hints
What else should I do in De Singe's place?
1 of 9: There are a number of things to look at and one thing you need to take.
2 of 9: Everything in the main room is smashed and broken, but there are some useful sources of information here.
3 of 9: Take a look at the picture being projected on the wall by the magic lantern device, as well as at the device itself.
4 of 9: There are also two displays of moths that will be helpful later; look at the framed moths on the back wall and a jar of dead moths on the shelf at the front.
5 of 9: Finally, there's that weird "Auto Trepanation Helmet" hanging from the ceiling. Go ahead and experiment with all four buttons; the effects are temporary.
6 of 9: The longest lasting one is button one, which numbs your tongue until the next time you look at or talk to someone. Remember this for later.
7 of 9: The thing you need to take is in that door next to the skeleton marked "Arret," which is "Stop!" in French.
8 of 9: It's locked, but you know what to do with locks by now, right?
9 of 9: Use Guybrush's hook on the lock (boy, he's going to miss that hook if he ever gets his hand back) to open in and get (eww) what's inside.