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Tales of Monkey Island Hints
How do I escape from De Singe's lab?
1 of 18: Oh, this is NOT good -- bolted to a chair and about to undergo a radical hand-ectomy. Well, what are our assets?
2 of 18: We can't get at the inventory and we can't get up. On the other hand, we can turn around in a complete circle, tilt the chair back and up again, and use our feet to manipulate anything within reach. That includes a key (on the right table), two foot pedals (on the floor at the left), and push a button (on the left table). And the key that would let us out of this torture chair is across the room hanging on a skeleton. Does that get us any forwarder?
3 of 18: First things first. Let's get the monkey out of his cage and see what he can do for us.
4 of 18: Swivel to the right and lean back, then click on the key to pick it up with your feet. Now swivel left so Guybrush is looking at the monkey in his cage and click the key on him.
5 of 18: Okay, so now we have a monkey loose in the lab too. Does this help?
6 of 18: Let's find out what the button and switches do. Swivel left and push the button with your foot (while you're leaning back).
7 of 18: The button makes the monkey jump over to the left table and change the slides, from a pirate to a diagram of a device on the right side of the room. So what? Well, explore the foot pedals and you'll see so what. Face the left table and tilt down (so Guybrush is upright) to reach the pedals.
8 of 18: The left pedal drops a banana from the ceiling (thank you, banana god), which the monkey eats; he then looks at whatever slide is currently on the screen and goes to that spot in the room.
9 of 18: The right pedal sends a shock up the monkey's tail, which seems to delight him. I don't think I want to think about that.
10 of 18: So what we want to do is get the monkey to go over to the skeleton and grab the key, then come back over to Guybrush and drop it. How can we manage that?
11 of 18: In order to get the monkey to go to the skeleton, we need a slide of a skeleton -- or rather, of a skeleton hand.
12 of 18: Isn't that what an x-ray is? And there's an x-ray of Guybrush's creepy hand on the table next to that odd machine at the right side of the room. See if you can figure out how to get the monkey to knock the x-ray of your hand onto the floor.
13 of 18: Push the button on the left table until the picture of the machine is showing, then push the left pedal to make the monkey go to the machine. Now push the right pedal to shock him and knock the x-ray to the floor.
14 of 18: Now swivel around and pick up the x-ray, then swivel left, lean back, and drop it into the box of slides. Push the button to make the monkey put that slide into the projector, then push the left pedal, and there's the monkey on the skeleton!
15 of 18: Next step is to somehow get the monkey to carry that key back over to us. We don't have a pedal for that -- but have you notice that his metal tail uncoils and coils up again when he gets shocked?
16 of 18: With the monkey on the skeleton, push the right pedal, and he's got the key on his tail. Okay, so far so good. Now we need to get the monkey to come over to Guybrush.
17 of 18: There aren't any slides of Guybrush, but there is one of a generic pirate. Would that work?
18 of 18: Push the button to make the monkey change the slide to the pirate picture, then push the left pedal to get him to jump on Guybrush's head. Guybrush will do the rest!