Temujin Hints

That's not detailed enough. Can you give me the exact steps?

  • 1 of 20: Sure, no problem. If you really need it.
  • 2 of 20: You start by looking at Lorena in the Great Hall, fuming and pacing.
  • 3 of 20: Go to Nick in the New Artists Gallery. Try to reset the system when Nick tells you to, then let him out.
  • 4 of 20: Unlock Macy's room to let him out, since he has the key to the Supply Room.
  • 5 of 20: Unlock the snack room. Macy will come in and realize that he forget the key to the Supply Room. Unlock it again to let him out.
  • 6 of 20: Unlock Macy's room; Nick comes in and gets the key. Unlock it again to let him out.
  • 7 of 20: Unlock the snack room. Nick will come in and unlock the control box and realize he needs a screwdriver to open the power box. Unlock it again to let him out.
  • 8 of 20: Unlock the snack room. Macy will come in and try to unlock the power box, then realize he needs a screwdriver from the Restoration Studio. Unlock it again to let him out.
  • 9 of 20: Unlock the Restoration Studio to let Macy get the screwdriver. Unlock it again to let him out.
  • 10 of 20: Unlock the snack room. Macy opens the power box but doesn't know what to do next. Unlock it again to let him out.
  • 11 of 20: Unlock the Great Hall to free Lorena, then open the snack room. Nick comes in and says he needs a jumper cable. Let him out and open the door again; Lorena will look at the control box and decide she needs a piece of wire from the mobile in the New Artists Gallery. Let her out.
  • 12 of 20: Unlock the New Artist Gallery. Lorena will try to get the wire but can't reach it; let her out again.
  • 13 of 20: Unlock Jordan's office twice to release Cooper (because we need him) and Susanna (because she's about to lose what's left of her mind).
  • 14 of 20: Unlock Stevenson's office to release Laurie Wood.
  • 15 of 20: Unlock Wood's office; Laurie will enter and sit there cleaning her gun.
  • 16 of 20: Unlock the Studio; Susanna will come in and work on something. We can leave her to her own devices now.
  • 17 of 20: Unlock Wood's office (Laurie leaves with the gun) then the Capricorn room (Laurie gives the gun to Reg). Unlock it again to let her back out.
  • 18 of 20: Unlock Wood's office. Cooper enters to get the stepladder. Unlock it again to let him out (or don't briefly, just to get a great reaction shot from him).
  • 19 of 20: Unlock the New Artists Gallery twice; Cooper brings in the stepladder, then Lorena gets the wire.
  • 20 of 20: Unlock the Break Room repeatedly until all the action is finished. Lorena insulates the wire with some cloth (she must be wearing a rubber slip), Laurie lengthens it with some bobby pins, and Nick uses the piece to fix the control box.