Tesla Effect: A Tex Murphy Adventure Hints

How do I get into the Titan reactor room?

  • 1 of 15: Go to the Titan entrance and see what you've got. You'll find a battery to power up the door in the entrance to Project Management 2.
  • 2 of 15: Now that it's got power, Tex says it's a facial scanner. That means you need to convince it that you're Kevin Maltbe, the project manager. Go back to the Project Management offices and see what you can find.
  • 3 of 15: What you find is a whole bunch of empty and blocked offices, plus a huge floor-level vent with rusted screws. You know what you need to do next, right?
  • 4 of 15: Now save your game, because --
  • 5 of 15: -- inside the vent is a maze with a giant 4-legged spider at the center of it. Damn.
  • 6 of 15: I won't give you specific directions, but you don't really need them; it's not a long or even complex maze. Do save before you start, though; the creatures aren't friendly.
  • 7 of 15: Your goal is a door at the far left side of the room, so start by going to the farthest left entrance.
  • 8 of 15: When you get to the part where there's a -- well, I'm not going to call them spiders, so let's say arthropods -- in a web, wait a moment, and another one will come walking in from the left. Let it pass, then go into the passage it came from.
  • 9 of 15: From here, you're comparatively safe. Just keep moving toward your goal and you'll make it. (And remember, saving and reloading here will put you back outside the maze so you have to start over.)
  • 10 of 15: Save when you come out the other end and go into Maltbe's office. Did I need to say that?
  • 11 of 15: Explore the offices to see what you can use here. In room 206, take popsicle sticks from the laptop and that six-foot portrait on the wall. (Maltbe must have been a total diva. Who keeps a full-length life-size self-portrait in his own office?)
  • 12 of 15: In Room 204, get a glue gun and some scissors. Now it's arts & crafts time, kiddies.
  • 13 of 15: Combine the scissors and the portrait, then the glue gun and popsicles sticks; then combine sticks and portrait to make a Maltbe mask.
  • 14 of 15: Happily, you don't have to go back through the maze; instead, leave via the other door. (This is the one that had a broken card reader, but it works fine from this side.)
  • 15 of 15: Go back to the Titan facial scanner and step into it; Tex uses the mask automatically.