The Elder Scrolls III: Tribunal Hints

Radac's Forge is a dead end. Where should I go next?

  • 1 of 11: Actually, it isn't a dead end.
  • 2 of 11: Go to the very north end of the map, and you'll see a passage that seems to have collapsed in on itself at its west end.
  • 3 of 11: Maybe you could clear the rubble.
  • 4 of 11: Look around this same map section for something that can help you.
  • 5 of 11: There's a locked door at the west end of the passage immediately to the south of the one with the rubble.
  • 6 of 11: Get through that locked door, and you'll find several dwarven satchels inside.
  • 7 of 11: NOTE: If you need the key, it's sitting on top of one of the heavy Dwemer desks in the big workshop room, which is a bit south and a ways west of the locked door.  (See location 5 on the Bamz-Amschend map.)  If you can't find it any other way, try using the Detect Key spell.  (Or just use a spell to unlock the door directly.)
  • 8 of 11: The satchels are explosive devices.
  • 9 of 11: All you need to do is "use" the rubble (press the SPACEBAR on the PC) at the end of that other passage once you have the satchels, and you'll be asked if you want to use a satchel here.
  • 10 of 11: Click yes, and run away from the blast.  You can then proceed through a small opening to the next room, the Passage of the Walker.
  • 11 of 11: If the satchel doesn't explode properly, see my IMPORTANT PATCH NOTE.