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Under a Killing Moon Hints
What should I do to catch Mick Flemm?
1 of 12: Talk to Beek about him.
2 of 12: You'll learn that he's afraid of clowns. Perhaps you can use his fear to your advantage.
3 of 12: Look around Rusty's clown shop (see another question if you need to unlock the door) for items that might help you stop him.
4 of 12: Look behind the counter and you'll find a box with a Rusty doll in it.
5 of 12: Batteries are not included.
6 of 12: Another device that you should have found will have batteries in it.
7 of 12: Examine the radio in the dumpster in the alley, and you'll get the batteries that are in there. Then you can use the batteries in the doll to make it talk.
8 of 12: Now you should be able to enter the warehouse. Go in there and see what you can do.
9 of 12: Take a look at the pulley on the ceiling.
10 of 12: If you pull the power lever on the back wall, you can make the pulley move across the ceiling.
11 of 12: Hang the Rusty doll on the pulley (use the stairs to reach the landing), and then get ready to make him fly across the room.
12 of 12: Pull the lever and hide from Flemm behind the box just next to the power switch. If you do everything correctly, Mick should run through the wall when he sees the talking doll.