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Ultima 7: Black Gate Hints
Any trouble in Terfin?
1 of 7: Well, all seems quiet. Too quiet, perhaps.
2 of 7: Have you spoken to everybody?
3 of 7: Several gargoyles hint you as to where the troubles stir.
4 of 7: The trainer will suggest that you talk to the barkeeper.
5 of 7: The barkeeper sends you to see the healer.
6 of 7: The healer hints that you should talk to the gardener.
7 of 7: And the Altars keeper asks you to investigate the damaging the altars thing!