Ultima 7: Black Gate Hints

Any trouble in Terfin?

  • 1 of 7: Well, all seems quiet.  Too quiet, perhaps.
  • 2 of 7: Have you spoken to everybody?
  • 3 of 7: Several gargoyles hint you as to where the troubles stir.
  • 4 of 7: The trainer will suggest that you talk to the barkeeper.
  • 5 of 7: The barkeeper sends you to see the healer.
  • 6 of 7: The healer hints that you should talk to the gardener.
  • 7 of 7: And the Altars keeper asks you to investigate the damaging the altars thing!