Uninvited Hints

Do I need the Key?

  • 1 of 11: Yes.
  • 2 of 11: You must get the creature to stop.
  • 3 of 11: Tempt him with something.
  • 4 of 11: He might be hungry.
  • 5 of 11: Try a Cookie.
  • 6 of 11: Break open a Cookie Jar with the Axe.
  • 7 of 11: The Axe is upstairs.
  • 8 of 11: By the Stairwell.
  • 9 of 11: The Cookie Jar is the safe.
  • 10 of 11: The safe is in the Laboratory.
  • 11 of 11: The Laboratory is in the Magisterium.