Uru: To D'ni Hints

What can I do in Kirel?

  • 1 of 15: The new area, Kirel, appears to be very similar to Bevin, but two things are different -- it's mirrored, and you're here with a new piece of information you didn't have in Bevin.  Use the latter to your advantage.
  • 2 of 15: What new piece of information, you ask?  Think about it ... through your travels to get to Kirel, what did you find?
  • 3 of 15: You found the phrase "BOBOGOOBO".  How can "BOBOGOOBO" be used in Kirel?
  • 4 of 15: Explore the area, looking for BOBOGOOBO.  B's, O's, and G's...
  • 5 of 15: You may have seen a key for those initials written down before.
  • 6 of 15: But if not, they stand for Blues, Oranges, and Greens.
  • 7 of 15: The lights in both Bevin and Kirel are colored blue, orange, and green.  So, BOBOGOOBO must mean...
  • 8 of 15: You have to alter the lights in that order: Blue, Orange, Blue, Orange, Green, Orange, Orange, Blue, Orange.  How can you alter the lights?
  • 9 of 15: Explore the bridge above the lighted area.
  • 10 of 15: There are three buttons -- blue, orange, and green.  You have to press the buttons in the order BOBOGOOBO.
  • 11 of 15: Starting with all the lights off, press the buttons in the following order: Blue, Orange, Blue, Orange, Green, Orange, Orange, Blue, Orange.  In the end, all three sets of lights should be on.  Now, what did that do?
  • 12 of 15: Give Kirel a quick once over to search for differences.
  • 13 of 15: It appears a door that was once locked is no longer closed to you...
  • 14 of 15: The room next to the classroom has been activated.  Click on the lighted button to open it.
  • 15 of 15: This will lead you to the "Egg Room", which gives you Bahro Stones that link to several new areas.