Uru: To D'ni Hints

Kirel

  • 1 of 7: There are 3 Great Zero Markers (GZMs) in Kirel.
  • 2 of 7: 1) Up here there's a D'ni clock, a screen with a message, and a GZM.
  • 3 of 7: There's a GZM in the classroom -- the door next to the Kirel Egg Room with the Bahro Stones to Ae'gura.
  • 4 of 7: 2) Don't worry, you don't need the lights to see the GZM; the D'ni lake provides enough light.
  • 5 of 7: There's a GZM in the area with the blue, orange, and green lights.
  • 6 of 7: 3) Dr. Watson left a recording you can listen to -- and a GZM nearby.
  • 7 of 7: There's a GZM in the hallway outside the auditorium above the fountain where you link in.