Get quick and convenient access to just the hints you need for Uru: To D'ni, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Uru: To D'ni Hints
Kirel
1 of 7: There are 3 Great Zero Markers (GZMs) in Kirel.
2 of 7: 1) Up here there's a D'ni clock, a screen with a message, and a GZM.
3 of 7: There's a GZM in the classroom -- the door next to the Kirel Egg Room with the Bahro Stones to Ae'gura.
4 of 7: 2) Don't worry, you don't need the lights to see the GZM; the D'ni lake provides enough light.
5 of 7: There's a GZM in the area with the blue, orange, and green lights.
6 of 7: 3) Dr. Watson left a recording you can listen to -- and a GZM nearby.
7 of 7: There's a GZM in the hallway outside the auditorium above the fountain where you link in.