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The Ward Hints
Bloom is hibernating. Now what?
1 of 12: If no bells or whistles are triggered, you can switch to Walker.
2 of 12: Walker can leave now but he won't get very far without being caught. He'll need to get rid of the two remaining Reptoids who are still wide awake.
3 of 12: Remember that your biocontainer contains an ID implant for your new identity. Your location can be detected by the Reptoids because of that implant. It must be hidden so they can't find you.
4 of 12: Set a trap for an unsuspecting Reptoid using the biocontainer as bait and some sleeping gas.
5 of 12: The full gas tank contains sleeping gas.
6 of 12: Contain them both in an enclosed area and turn on the gas.
7 of 12: Put the full tank inside the container in the Cargo Bay in the spot "behind the crates" on the floor.
8 of 12: Remove the biocontainer using your memorizer in the normal way. Place it on the floor in front of the tank. (The clock starts its countdown as soon as you remove the biocontainer.)
9 of 12: Turn on the gas by clicking on the tank's top valve.