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The Ward Hints
Important Points About This Section
1 of 4: The hints in this section are arranged a little differently. If you can't open a certain door, or find a particular object or puzzle, you probably have not talked to the right people about the right things yet. I will attempt to pinpoint the actions that trigger the most important events and puzzles in these hints.
2 of 4: While conversing, be nice, at least until you get to know someone better. Otherwise you may have to apologize to them later.
3 of 4: The conversations move the plot along. They open doors figuratively as well as literally. Always exhaust all topics. Show them all of your inventory items. (Show sensitive items at your own risk. Save first if in doubt.) Sometimes showing them items is the only way to keep the story moving.
4 of 4: If someone refuses to talk about a specific topic, they may change their mind later. Keep asking.