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The Witcher 2: Assassins of Kings Hints
Combat Tips
1 of 9: The first thing to note about combat in Witcher 2 is that it's quite a bit harder than combat in many other RPGs -- not just in the big boss battles, but in most of the smaller ones, too.
2 of 9: Unless you're facing just one weak opponent, standing toe-to-toe with enemies and hacking it out will usually get you killed. The main thing you need to learn at first is to either block blows with the Block key or move around to dodge blows.
3 of 9: Blocking blows is mainly useful if you're facing only one enemy. If there are several, some of them may strike you from behind (thereby doing double damage) while you're standing and blocking blows.
4 of 9: It's usually better to run around the area you're in to avoid blows, being careful not to let enemies corner you. When you're ready to strike, run up to an enemy, hit him with a swift blow or two, then quickly roll away using one of the Roll keys.
5 of 9: One big advantage to leading enemies around is that you'll be able to control who you fight first in a group. You should always go after enemies with ranged attacks (like crossbows) first, then finish off the weaker melee enemies before focusing your efforts on the stronger ones.
6 of 9: Another advantage is that you can use ranged attacks of your own on enemies while they're following you around. You start the game with several magical signs you can use, and you'll later get ranged weapons such as throwing daggers and bombs, plus traps you can set and lead enemies across.
7 of 9: Ranged attacks such as the Aard and Igni signs are especially good against enemies that use shields, since they can stagger the enemy and leave him wide open for a strong sword blow. (Blocking an enemy's blow can also do this, as can the Yrden sign.)
8 of 9: You can prepare for tougher combats before they start by using potions and oils. Potions will enhance your character in some way, such as increasing his vitality regeneration. Oils are applied to your swords, and will do things like increasing damage and the chances for critical effects.
9 of 9: Many combats in large, open areas can be made easier or even avoided entirely by running away from the area that the combat starts in. If you leave the hostiles behind, you can rest up and then go back and attack them again (or just move on).