Get quick and convenient access to just the hints you need for Zork: Grand Inquisitor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Zork: Grand Inquisitor Hints
How do I win Alpine's Quandary?
1 of 9: Have you tried every possible combination?
2 of 9: You don't need to... It's not mathematically possible to win using the numbers you were given.
3 of 9: Since the game is unfair, you need to find a way to change the rules.
4 of 9: Too bad you don't have slightly different numbers to work with.
5 of 9: Maybe you can improvise.
6 of 9: Have you noticed the fly flying around the room? It sure is annoying. Is there any way to get rid of it?
7 of 9: Hit the fly with the 4 card. In addition to getting rid of the fly, you'll also have a fifth black dot on the card, and a way to win the game!
8 of 9: Now you just need an equation that works. This is pretty easy to figure out, but look at the next hint if you're really stuck.
9 of 9: Slide the 5 card in the first slot, the 1 card in the second slot, the 2 card in the third slot, and the 3 card in the fourth slot. (You can reverse the 2 and 3 if you like -- the equation still works.)