Zork: Grand Inquisitor Hints

How can I enter the Dungeon Master's house?

  • 1 of 11: He has a very good security system.
  • 2 of 11: But, as the Dungeon Master himself admits, he has several bad habits.
  • 3 of 11: You can see parts of two of them near the door.
  • 4 of 11: One appears to be an ashtray...  So, he likes to smoke?
  • 5 of 11: Do you have anything with which to appease him?
  • 6 of 11: Put Antharia Jack's self-lighting cigar in the ashtray.
  • 7 of 11: The other small pillar looks like a container, or a bowl of some sort.  What might it be used for?
  • 8 of 11: Do you have anything that Harry might like to drink?
  • 9 of 11: The only thing you have to drink is Mead Light, but, unfortunately, you don't have enough of it to do any good.
  • 10 of 11: If you had two, or maybe three times as much...?
  • 11 of 11: Pour the Mead Light into the bowl, and then cast ZIMDOR on it.  This will open the other half of the door.