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Zork: Grand Inquisitor Hints
How can I enter the Dungeon Master's house?
1 of 11: He has a very good security system.
2 of 11: But, as the Dungeon Master himself admits, he has several bad habits.
3 of 11: You can see parts of two of them near the door.
4 of 11: One appears to be an ashtray... So, he likes to smoke?
5 of 11: Do you have anything with which to appease him?
6 of 11: Put Antharia Jack's self-lighting cigar in the ashtray.
7 of 11: The other small pillar looks like a container, or a bowl of some sort. What might it be used for?
8 of 11: Do you have anything that Harry might like to drink?
9 of 11: The only thing you have to drink is Mead Light, but, unfortunately, you don't have enough of it to do any good.
10 of 11: If you had two, or maybe three times as much...?
11 of 11: Pour the Mead Light into the bowl, and then cast ZIMDOR on it. This will open the other half of the door.