Zork: Grand Inquisitor Hints

What can I do with the totemizer?

  • 1 of 10: Well, you can totemize yourself...
  • 2 of 10: ...not that that's something you should probably do.
  • 3 of 10: Examine the controls carefully... what could the list of destinations refer to?
  • 4 of 10: Those must be the locations the totems can be sent after they are made.
  • 5 of 10: Too bad it's not possible to use the totemizer to travel to those locations without becoming a totem permanently.
  • 6 of 10: There are two controls you can manipulate: A switch and a wheel.  Pushing the switch sends you into the totemizing machine, but turning the wheel just turns off the light.
  • 7 of 10: Turning the wheel actually prevents permanent totemization from taking effect.  Turn the light off, set your destination, and then flip the switch. You're on your way!
  • 8 of 10: The only problem is, where do you want to go?
  • 9 of 10: You can experiment with the various destinations, but, the only place you can go (and survive) that you can't get to any other way is the Hall of the Inquisition.
  • 10 of 10: So go there!