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Zork III: The Dungeon Master Hints
So what can I do with the mirror?
1 of 12: Inside the mirror, it is nearly the same as it was in the previous room (the one from which you entered the mirror).
2 of 12: The floor should give you some indication as to what you can do.
3 of 12: The channel is your answer here. It serves two functions.
4 of 12: You can rotate the box about its center.
5 of 12: But if you want to rotate it, you can only allow the box to be anchored at one point.
6 of 12: The short pole will keep the box from being rotated.
7 of 12: So lift it.
8 of 12: And then you can use any of the colored panels to rotate the room. Press the red or yellow ones to rotate it clockwise and the white and black ones to rotate it counterclockwise.
9 of 12: You can also slide the box through the channel.
10 of 12: Pushing the mahogany panel will cause the room to slide in the direction that the arrow is pointing.
11 of 12: But the hallway only goes from north to south, so the arrow has to be pointing in either of those directions.
12 of 12: Then to get out, just push the pine panel (as long as the box is pointing north or south).