Destroy Dagoth Ur
  • 1 of 15: You have Wraithguard, Keening, and Sunder, right? If so, and there's nothing else you want to do first, travel to the Dagoth Ur citadel at location 13 on the Dagoth Ur map.
  • 2 of 15: To enter the citadel, levitate down to its one entrance and turn the Dwarven crank that's on a pipe a short ways to the left of it to cycle the little Dwemer airlock.
  • 3 of 15: Dagoth Ur doesn't attack you right away, but waits for you to strike the first blow.
  • 4 of 15: However, he won't wait forever, so you'll want to hastily make a few preparations and then gouge him a good one. (You can also talk to him about things, but that's not very useful -- just a bit interesting.)
  • 5 of 15: The door to Akulakhan's Chamber is now open, but save your game before you go in there. Dagoth Ur is invincible in there, and you won't be able to summon nearly enough monsters to block him from attacking you.
  • 6 of 15: You'll want to use your ash vampire artifacts plus whatever else you have to cast loads of protective and enhancing spells on yourself right before going through the door. (Readying Wraithguard and Keening or Sunder is good for a heap of enhancements, too.)
  • 7 of 15: Akulakhan's Chamber is the giant chamber where Dagoth Ur is constructing a god-like automaton with which he plans to conquer Vvardenfell and eventually the entire world.
  • 8 of 15: Your goal here is simple: destroy the Heart of Lorkhan, thereby rendering Dagoth Ur powerless and vulnerable.
  • 9 of 15: After the heart is destroyed, you can kill Dagoth Ur easily, since he can no longer draw power constantly from the heart.
  • 10 of 15: Once Ur is dead, Akulakhan will start falling apart. Run quickly back across the rope bridge and watch it crumble!
  • 11 of 15: Make your way back up to the ledge you came in on via levitation or the winding pathway that goes around the edge of the cavern.
  • 12 of 15: To open the Dwemer airlock over the door, find and use the Dwemer crank that's on a pipe nearby.
  • 13 of 15: Return to the Facility Chamber and approach the door to the Lower Facility to get a final cut scene.
  • 14 of 15: After Azura vanishes, get the Ring of Azura that's floating in the air. It has constant effects on it that regenerate your fatigue and give you 20 points of Night Eye. (Also note that your attributes will be magically restored when you take the ring.)
  • 15 of 15: And that's it! You can play on, finishing up quests you didn't get done before, hunting down special monsters and artifacts that you skipped earlier, pumping all your skills and stats up to the perfect value of 100, etc., but you're basically done with the game. (Of course, there's always Tribunal and Bloodmoon if you haven't done their main quest lines yet.)