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Armed & Delirious Hints
How can I get to the "Rubik-Cube House"?
1 of 23: First you must investigate the split-level artist's studio.
2 of 23: Near to the artist's easel is a mirror & Granny is still vain enough to look at herself.
3 of 23: Drag the mirror in almost any direction.
4 of 23: She ends up outside a "Hungarian-cube-like" construction {DUQ}.
5 of 23: This is a real topsy-turvy affair -- a crazy architect, electric wires, an ancient phonograph, a ladder, a bucket, direction arrows ... who knows what else! You may get some sort of clues by playing George's tape recorder.
6 of 23: Granny seems particularly interested in a pair of red dancing shoes ... but how on earth can you get them?
7 of 23: Try everything you can think of ... and have fun! But if you can't progress, look at the following hints.
8 of 23: There is only one out of the several arrows which points approximately towards Granny.
9 of 23: Click on it and see what happens to the planes of the Rubik-cube.
10 of 23: There are other arrows there which cause drastic changes to the building structure ... experiment!
11 of 23: Try the arrow directly in front of Granny (pointing down screen and a little bit to the left -- ~not~ the far left thin arrow).
12 of 23: Music and vocals ... magic red dancing shoes ... electricity ... what have you!
13 of 23: The cubic "house" looks a ~bit~ more normal now. Enter and see what you can do.
14 of 23: Nothing great. That architect with a foreign accent is a pain in the butt. What's he want?
15 of 23: Seems he's lost something!
16 of 23: From the look of the place he could do with some sort of plan.
17 of 23: Give him the blueprint from your bra-ventory.