Armed & Delirious Hints

How can I get to the "Rubik-Cube House"?

  • 1 of 23: First you must investigate the split-level artist's studio.
  • 2 of 23: Near to the artist's easel is a mirror & Granny is still vain enough to look at herself.
  • 3 of 23: Drag the mirror in almost any direction.
  • 4 of 23: She ends up outside a "Hungarian-cube-like" construction {DUQ}.
  • 5 of 23: This is a real topsy-turvy affair -- a crazy architect, electric wires, an ancient phonograph, a ladder, a bucket, direction arrows ... who knows what else!  You may get some sort of clues by playing George's tape recorder.
  • 6 of 23: Granny seems particularly interested in a pair of red dancing shoes ... but how on earth can you get them?
  • 7 of 23: Try everything you can think of ... and have fun!  But if you can't progress, look at the following hints.
  • 8 of 23: There is only one out of the several arrows which points approximately towards Granny.
  • 9 of 23: Click on it and see what happens to the planes of the Rubik-cube.
  • 10 of 23: There are other arrows there which cause drastic changes to the building structure ... experiment!
  • 11 of 23: Try the arrow directly in front of Granny (pointing down screen and a little bit to the left -- ~not~ the far left thin arrow).
  • 12 of 23: Music and vocals ... magic red dancing shoes ... electricity ... what have you!
  • 13 of 23: The cubic "house" looks a ~bit~ more normal now.  Enter and see what you can do.
  • 14 of 23: Nothing great.  That architect with a foreign accent is a pain in the butt. What's he want?
  • 15 of 23: Seems he's lost something!
  • 16 of 23: From the look of the place he could do with some sort of plan.
  • 17 of 23: Give him the blueprint from your bra-ventory.
  • 18 of 23: It doesn't seem to help him much.  Maybe Country and Western music disturbs him ... not his style!
  • 19 of 23: Perhaps that bucket could help.
  • 20 of 23: Slap it on the phonograph.
  • 21 of 23: That muffles the music ... and two red shoes fall down.
  • 22 of 23: Aha!  You know what to do now (either shoe will do!).
  • 23 of 23: There are two places you can exit ... they both lead to the same place anyway!