Bioshock Hints

Arcadia Glens Supply Tips

  • 1 of 25: East of where you saw the houdini splicer is a dead-end area with a U-Invent machine and a corpse that has some components on it.
  • 2 of 25: Grab the antipersonnel pistol rounds that are on the ground in front of the U-Invent machine, then use the machine to see if you have enough components to invent anything you want now. See the general U-Invent Tips for more info.
  • 3 of 25: Use the stack of crates near the U-Invent machine to get up onto a ledge.
  • 4 of 25: Go up the slanting wooden beam and then back across on the horizontal beam to reach a crawlspace door.
  • 5 of 25: Open it and crouch-walk through to find a secret room with a few useful supplies.
  • 6 of 25: When you exit the room, turn to the right and drop down to find a searchable crate. From there, you can drop back down to the ground.
  • 7 of 25: Go down the nearby stairs that lead into the water, then turn left (east).
  • 8 of 25: You'll find a searchable corpse and a trap bolt blocking the entrance to a small area.
  • 9 of 25: Disable the trap bolt using one of the Trap Bolt Tips, then find the crate past it. It has invention components in it and a pistol on top of it.
  • 10 of 25: Head west down the watery channel until you reach a spot with several big rocks on your left. Jump up to find an EVE hypo on top of one of them.
  • 11 of 25: Then go on to where you can turn right (north). There are some stairs nearby, but they just lead back to the main Arcadia Glens walkway.
  • 12 of 25: Go down the north channel to find a houdini splicer.
  • 13 of 25: Take some good up-close photos of him in action, then hit him with Electro Bolt to kill him.
  • 14 of 25: At the north end of the north channel, you can get back up onto the Arcadia Glens walkway by using a slanting wooden beam, but there's more optional stuff to explore to the west.
  • 15 of 25: Drop down the small waterfall and move forward until you reach a side area on your right with a crate. Search it to find some liquid nitro ammo.
  • 16 of 25: In the area past the water channel, look around to find a vending machine and a couple of searchable trash cans.
  • 17 of 25: If there are any splicers in the area, finish them off, then find the crawlspace door that's in the NE corner of the area.
  • 18 of 25: It leads to a secret room with some bandages, a lockbox, and a safe with some money and rare ammo in it.
  • 19 of 25: Leave the secret room and go to the area's SW corner to find a door leading into a flooded room.
  • 20 of 25: There's a houdini splicer in the water just past the door, so be ready to Electro-Bolt him real quick if you don't want to take research photos of him first.
  • 21 of 25: After he's dead, search his room to find a U-Invent machine, a Gene Bank machine, and a few other items. (Watch out for a splicer coming into the room as you search it.)
  • 22 of 25: When you're done there, leave the room and go to the east end of the area to find a door that leads back to the main N/S portion of the Arcadia Glens walkway.
  • 23 of 25: Heading south along it, you'll find a Gene Bank Machine, a Gatherer's Garden machine, another health station, and a Vita-Chamber.
  • 24 of 25: Go back north to find some armor-piercing pistol ammo on one of the wooden beams that's over the water channel where it turns west. There's also a money clip at the left end of a slanting wooden beam a bit farther back.
  • 25 of 25: NOTE: There are several other side areas around, such as the Waterfall Grotto and Tree Farm, but visiting them is required during future goals, so no tips will be given for them here.