Bioshock 2 Hints

How can I fix the generator?

  • 1 of 10: As "Big Kate" O'Malley says in the diary, you can jumpstart a dead generator with a direct spark.
  • 2 of 10: Anyone who's played the original Bioshock knows what that means -- the Electro Bolt plasmid!
  • 3 of 10: The big doorway at the east end of the baths area is marked "Plasmid Therapies," so go that way to see what you can find.
  • 4 of 10: The first thing you'll find is your very first splicer combat. After that's over, look around for supplies.
  • 5 of 10: In the room past the one with the counter and EVE dispenser, move up to the Gatherer's Garden machine and take the Electro Bolt plasmid that's in its delivery slot.
  • 6 of 10: After you do the electro-sizzly dance, look around for more supplies before going back the way you came.
  • 7 of 10: After you go back past the counter, you'll come to a newly closed door.
  • 8 of 10: As you approach the large doorway that leads back to the Adonis Baths area, look for two new thuggish splicers to fight.
  • 9 of 10: Check the fizzly generator to see that it now has a glowing interactive panel underneath its warning sign.
  • 10 of 10: Hit that panel with an Electro Bolt to jumpstart the generator.