Bioshock 2 Hints

Other Supplies

  • 1 of 14: Look in the eastern set of seats to find a corpse holding an EVE hypo.
  • 2 of 14: There's an ADAM corpse on the floor near the stage. Don't start a gather yet, but do search it for items.
  • 3 of 14: Jump onto the stage and look near its corpse for merlot and aspirin.
  • 4 of 14: Go through the door that's left of the stage and check the film storage alcove for .50 caliber rounds and a first aid kit.
  • 5 of 14: Go past the alcove to find another storage area with a leadhead splicer, a corpse, a shotgun, and an EVE hypo. Past that is a shelf with an audio diary on it.
  • 6 of 14: Return to the theater and see if there are several splicers on the balcony. If not, enter the area to the right of the stage and go back to the Vita-Chamber, then exit and see if they've arrived. Keep entering and exiting the right-side area until they do appear. (They'll probably include a houdini or two, so be sure to research them.)
  • 7 of 14: You can keep entering and exiting the right-side area to get more splicers every now and then until your houdini research is completed. That'll give you the Natural Camouflage tonic, which is *hugely* useful. Get it and splice it in now! (NOTE: Sometimes the houdinis are very stubborn about not hardly ever showing up. If this is the case, try moving on and coming back later.)
  • 8 of 14: Look above the door that's to the right of the stage to find some armor-piercing rounds to pull in with Telekinesis.
  • 9 of 14: Search the east-west hallway that's just north of the main theater room for an ashtray, a corpse, and two trash cans, then go up the steps at the west end to find some drill fuel.
  • 10 of 14: Move on to reach the balcony, where you'll find another ADAM corpse (just search it), an audio diary, two money clips, a trap spear, and a box of solid slugs. (Watch out for the spider splicer that leaps up and attacks when you get near the audio diary.)
  • 11 of 14: Use the east stairs to leave the balcony to find an EVE hypo and a door that leads to a back area.
  • 12 of 14: The first thing in the area is a security camera on the right. Sneak up under it and hack it, then look under it for a storage crate and a mini-turret.
  • 13 of 14: West of that, look for an audio diary in some rubble, plus a door that leads to an office with a desk, a cabinet, a first aid kit, a bottle of fine gin (under the desk), and two filing cabinets. The shelves have an auto-hack dart and several types of ammo on them.
  • 14 of 14: At the other end of the hall, there's a storage crate and ammo vending machine near the door to a room with three corpses, a money clip, a filing cabinet, and the Extended Reel tonic. (Note that entering this room causes two leadhead splicers to appear near your hacked camera.)