Bioshock 2 Hints

Upper Floor Supplies

  • 1 of 9: There's a box of .50 caliber rounds on the broken-off pillar that's next to the top of the west set of stairs.
  • 2 of 9: Look around the corner NW of that to find four prox mines scattered on the floor near a corpse.
  • 3 of 9: Near that is an EVE hypo on a crate stack, and a big wall hole that you can crouch-walk through.
  • 4 of 9: Return to the upper floor and look next to the wall vent in the SE corner for an audio diary.
  • 5 of 9: There's a box of anti-personnel rounds on the stack of crates directly north of the wall vent.
  • 6 of 9: On the other side of the wall next to those crates is the entrance to the marketing offices area. Don't enter those offices yet, since you'll be doing so soon to find another signal relay. For now, just get the trap spear pack that's on the crates near the "Marketing Administration" door (or on the floor near the bot shutdown panel), plus the rivet pack that's next to the crates to the NW of that.
  • 7 of 9: Go over to the nearby railing and look up to the unreachable third floor. There's a box of buck on the floor on the side opposite you, plus a box of armor-piercing rounds on a broken-off stair section. Pull them both in with Telekinesis.
  • 8 of 9: Deactivate your bots, then dart-hack the SMG turret that's guarding the entrance to Frank Fontaine's office. As soon as it's hacked, reactivate your bots.
  • 9 of 9: Check the desk and chair that are across from the turret to find an EVE hypo and some heavy rivets. (Note that the office is also a signal relay area.)