Bioshock 2 Hints

Upper Floor Supply Tips

  • 1 of 14: Look near the keycode-locked door for a health station and a closed bathroom gate.
  • 2 of 14: Hack the health station, but leave the bathroom alone for now -- you'll explore it later on as part of a better way to get to Sinclair.
  • 3 of 14: Enter the Block D area that's to the left of the bathroom and quickly shoot out the SMG turret.
  • 4 of 14: Look for a money clip on the floor next to an open cell, then search the cell for an audio diary, a storage crate, an auto-hack dart, and anti-personnel rounds.
  • 5 of 14: Check the other open cell for a corpse, a storage crate, and another audio diary, then leave Block D and move along the upper walkway to find Block C.
  • 6 of 14: Shoot the splicer who's wandering around in Block C, then look next to the central pillar for two bottles of scotch.
  • 7 of 14: This block has three open cells. The SW one has a storage crate, cigarettes, bandages, and a creme-filled cake. The NW one has a corpse and a houdini splicer who's pretending to be a harmless prisoner.
  • 8 of 14: The northern cell has a big hole in the wall that you can go through to find a box of buck and enter Block B.
  • 9 of 14: In Block B's north cell, look directly at the keycode that's written on the back wall. This will get you the "Use the Key Code to Break In" goal, but you should ignore it and keep on using this goal's hints.
  • 10 of 14: Search the cell to find a corpse and the Elemental Sponge tonic, then look in the NW cell for another corpse. The SW cell has a hanging corpse with an audio diary, plus two money clips under one bed.
  • 11 of 14: Return to the upper walkway and go through the north door to find an ammo vending machine and the entrance to Block A.
  • 12 of 14: Kill the brute splicer in Block A (your bots and anti-personnel rounds should be adequate for this), then look under the two beds in the SE cell for cigarettes, a heat-seeking rocket, and a rivet pack.
  • 13 of 14: The SW cell has an audio diary, drill fuel, a first aid kit, an EVE hypo, and two heat-seeking rockets under the bed. There's also a corpse hanging out of a big wall hole. (Note that you can optionally dart-hack the control to the back door of Sinclair's tower through the wall hole to get the "Exploit the South Door to the Tower" goal.)
  • 14 of 14: Leave Block A and look down to the ground floor to see if there are any splicers wandering around. Also, dart-hack the security camera that you can see from there.