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Discworld II Hints
Why am I thrown out of the castle?
1 of 17: Because only certain creatures are allowed inside.
2 of 17: The witch listed a few.
3 of 17: The queen's pet is missing.
4 of 17: It's a unicorn.
5 of 17: Try impersonating a unicorn.
6 of 17: Unicorns are basically like white horses, only with a horn.
7 of 17: There's a horse costume in the Holy Wood costume room.
8 of 17: The horn doesn't have to be the kind you'd find on an animal.
9 of 17: Think of a clown's horn.
10 of 17: The game calls it a "hooter". It's near the Fools' Guild.
11 of 17: Now, you need to attach the horn.
12 of 17: Glue should work.
13 of 17: There's some next to the mummy in the pyramid.
14 of 17: Finally, you need to find someone to take the other half of the costume.
15 of 17: Or something close to a someone.
16 of 17: Any mammal will do here.
17 of 17: Talk to the Librarian (in the dining room of the university) about the costume, and he'll agree to help you. Once he's added to your inventory, use him on the costume. Then, wear the costume once you're inside the elven circle and you can enter the castle.