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Dragon Age: Origins Hints
Lower Ruins
1 of 16: Loot the pile of bones in the starting tunnel, then move on to a room with three skeletons in it.
2 of 16: Stay in the tunnel and draw them to you, then send in one character to start drawing in the skeletons that are waiting for you in the east and west side rooms.
3 of 16: Check the side rooms for a locked chest and two piles of bones, then move on to the intersection with the poisonous spider ambush. (You'll probably want to park your party a ways back and send in one character to trigger the ambush.)
4 of 16: You'll find a ghost boy in the large room east of the spider ambush. After a brief cut-scene, he'll disappear and a bunch of skeletons will try to surround you. Run your party back west so they can't do that.
5 of 16: Return to the skeleton ambush room and finish off any remaining skeletons, then look around to find a broken crate, a sarcophagus, a charred corpse, and a locked chest.
6 of 16: Taking the sarcophagus' tablet will start the "The Elven Ritual" optional quest. Finish it, then go south to the next intersection.
7 of 16: Kill the skeletons that attack, then go up the east branch's stairs and loot a pile of bones. On your way back down the stairs, several skeletons will rise up and attack.
8 of 16: Enter the room to the west and raid the broken crate, then do the "The Arcane Warrior" optional quest.
9 of 16: Move on to reach another intersection, then hang back and lure skeletons out of the intersection's south branch and east room a few at a time. When they're finished, open the west room's door and lure as many skeletons out as you can without entering the room.
10 of 16: That west room is full of very painful fire traps, so send your rogue in to detect and disarm all the pressure plates. If some skeletons see him, lead them to the party for disposal, then continue disarming traps.
11 of 16: When you're done with that, check the room east of the intersection for a locked chest and broken crate, then check the south room to find a pile of sacks and a glass phylactery.
12 of 16: Examine the phylactery and take the vial to get a powerful revenant to fight. Kill and loot it, then return to the west room and look around it for a locked chest, a knight corpse, and an adventurer's corpse.
13 of 16: Go through the west door and along a corridor to reach another door. Station your party around the previous bend in the corridor, then open the door and start luring skeletons out of the room.
14 of 16: After they're all taken care of, move your party into the room just far enough to see the arcane horror in the distance, then get everyone to start hitting it with ranged attacks from as far away as you can.
15 of 16: Loot it for several items after it dies, then check the rooms to the south for skeletons, two sarcophagi, and two locked chests.
16 of 16: The room to the north has more skeletons, two more sarcophagi, a soldier corpse, and a large square pool that you can use to enter the Lair of the Werewolves area.